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Merge pull request #10498 from skyace65/Environment-Images
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Update Environment page for 4.4
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mhilbrunner authored Jan 13, 2025
2 parents 6176ad5 + 6f66bad commit 976238c
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5 changes: 3 additions & 2 deletions tutorials/3d/environment_and_post_processing.rst
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Expand Up @@ -226,8 +226,6 @@ There are several types of ambient light to choose from:
set to a mode other than **Sky**. If the background mode is already **Sky**,
this mode behaves identically to **Background**.

.. image:: img/environment_ambient.webp

When the ambient light mode is set to Sky or Background (and background is set
to Sky), it's possible to blend between the ambient color and sky using the
**Sky Contribution** property. This value is set to ``1.0`` by default, which
Expand Down Expand Up @@ -481,6 +479,9 @@ parameters:
make the :abbr:`SSAO (Screen-Space Ambient Occlusion)` effect visible in
direct light. Values above ``0.0`` are not physically accurate, but some
artists prefer this effect.
- **AO Channel Affect** The screen-space ambient occlusion intensity on
materials that have an AO texture defined. Values higher than ``0.0`` will
make the SSAO effect visible in areas darkened by AO textures.

.. _doc_environment_and_post_processing_ssil:

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