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Infrastructure Auto DNS: Preconfigured per-game infrastructure DNS through JSON #19865
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As i remembered there are games that use the Secondary DNS server too, not sure why, may be because my internet have too many lost packet rate back then and the game failed to get a reply from primary server 🤔 |
Maybe you would like to include a DDNS name (when existing) to automatically check IP changes (eg The supported game versions are listed here : You'll also find supported versions for MoHH2 ( I may not be aware of every versions of the games, I can add any that is missing, as of today no users reported problems. Also note that some versions of the games don't have online features (at least, it was cut from JP and AU regions for MoHH2). |
Cool, I'll add entries for MOHH2. Yeah, I can add a DNS lookup so the json can just contain a domain instead. |
…ndel. JSON updated.
Actually, I think I want to get this in as-is, and on top, add the download + file cache. It works quite well currently, just doesn't auto-update yet. |
This proposes a way to specify per-game DNS resolution through a json file, that we will later make updatable from the PPSSPP website.
Fixes #19848
Don't plan to merge this until I've implemented auto-update and caching of this file, but please feel free to let me know your opinions @anr2me and others :)
The JSON file:
https://github.com/hrydgard/ppsspp/blob/c83636c306f68f8918f1f9db1fecf10e53579083/assets/infra-dns.json
This also removes the ability to specify "secondary DNS".