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version 0.8.2
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izayoijiichan committed Jul 4, 2020
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3 changes: 3 additions & 0 deletions CHANGELOG.md
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# Change Log

## [0.8.2] - 2020-07-04
- Changed to use VRMShaders (com.vrmc.vrmshaders) of UnityPackageManager (UPM).

## [0.8.1] - 2020-06-20
- Added Glb import and export from UniGLTF.

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38 changes: 28 additions & 10 deletions Documentation~/UniVGO/Installation.ja.md
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|パッケージ名|所有者|リポジトリー|仕様バージョン|プログラム バージョン|リリース日|
|:---:|:---:|:---:|:---:|:---:|:---:|
|newtonsoft-json-for-unity|jillejr|GitHub|12.0.3|12.0.301|2020年1月20日|
|UniVGO|IzayoiJiichan|GitHub|VGO 0.6|0.8.1|2020年6月20日|
|UniVGO|IzayoiJiichan|GitHub|VGO 0.6|0.8.2|2020年7月4日|

___
## インストール
Expand Down Expand Up @@ -85,7 +85,26 @@ Newtonsoft.JSON をパッケージとしてプロジェクトに取り込みま
}
```

#### 3. UniVGO のインストール
#### 3. VRMShaders のインストール

VRMShaders をパッケージとしてプロジェクトに取り込みます。
`<Project>/Packages/package.json` に以下の記述を行います。
追加する位置に気を付ける必要があります。

```json
{
"dependencies": {
"com.unity.ugui": "1.0.0",
"com.vrmc.vrmshaders": "https://github.com/vrm-c/UniVRM.git?path=/Assets/VRMShaders#v0.56.1",
"jillejr.newtonsoft.json-for-unity": "12.0.301",
"com.unity.modules.ai": "1.0.0",
...
"com.unity.modules.xr": "1.0.0"
}
}
```

#### 4. UniVGO のインストール

UniVGO をプロジェクトに取り込みます。

Expand All @@ -99,7 +118,8 @@ AまたはBのいずれかを行ってください。
{
"dependencies": {
"com.unity.ugui": "1.0.0",
"izayoi.univgo": "https://github.com/izayoijiichan/VGO.git#v0.8.1",
"com.vrmc.vrmshaders": "https://github.com/vrm-c/UniVRM.git?path=/Assets/VRMShaders#v0.56.1",
"izayoi.univgo": "https://github.com/izayoijiichan/VGO.git#v0.8.2",
"jillejr.newtonsoft.json-for-unity": "12.0.301",
"com.unity.modules.ai": "1.0.0",
...
Expand All @@ -120,14 +140,11 @@ https://github.com/izayoijiichan/VGO/releases
```
<Project>
Packages
izayoi.univgo@0.8.1-preview
izayoi.univgo@0.8.2-preview
DepthFirstScheduler
MToon
ShaderProperty
UniGLTFforUniVgo
UniSkybox
UniStandardParticle
UniUnlit
UniVgo
```

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|UniVgo.Editor|VGO の入出力|-|*|

- UniVgo, UniVgo.Editor それぞれについて、依存関係にあるDLLに * を付けています。
- DepthFirstScheduler, MToon, ShaderProperty, UniUnlit は UniVRM (©vrm-c) に梱包されているプログラムです。
- UniVRM と UniVGO を併用する場合は、UniVgo を取得した際に梱包されていた 重複するファイル(DepthFirstScheduler, MToon, ShaderProperty, UniUnlit)を削除する必要があります。
- MToon, ShaderProperty, UniUnlit はVRMShaders (©vrm-c) に梱包されているプログラムです。
- DepthFirstScheduler は UniVRM (©vrm-c) に梱包されているプログラムです。
- UniVRM と UniVGO を併用する場合は、UniVgo を取得した際に梱包されていた 重複するファイル(DepthFirstScheduler)を削除する必要があります。
また、それにより UniVgo にてエラーが表示される場合、UniVgo, UniGLTFforUniVgo, UniSkybox, UniStandardParticle を `Assets`フォルダーに移動してください。

___
最終更新日:2020年6月20日
最終更新日:2020年7月4日
編集者:十六夜おじいちゃん

*Copyright (C) 2020 Izayoi Jiichan. All Rights Reserved.*
34 changes: 26 additions & 8 deletions Documentation~/UniVGO/Installation.md
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Expand Up @@ -22,7 +22,7 @@ As of June of 2020, we are developing and confirming in `Unity 2019.4` Windows e
|package name|owner|Repository|specification version|program version|release date|
|:---:|:---:|:---:|:---:|:---:|:---:|
|newtonsoft-json-for-unity|jillejr|GitHub|12.0.3|12.0.301|20 Jan, 2020|
|UniVGO|IzayoiJiichan|GitHub|VGO 0.6|0.8.1|20 Jun, 2020|
|UniVGO|IzayoiJiichan|GitHub|VGO 0.6|0.8.2|4 Jul, 2020|

___
## Install
Expand Down Expand Up @@ -85,6 +85,25 @@ You need to be careful where you add them.
}
```

#### 3. Installation of VRMShaders

Import VRMShaders into your project as a package.
Write the following in `<Project>/Packages/package.json`.
You need to be careful where you add them.

```json
{
"dependencies": {
"com.unity.ugui": "1.0.0",
"com.vrmc.vrmshaders": "https://github.com/vrm-c/UniVRM.git?path=/Assets/VRMShaders#v0.56.1",
"jillejr.newtonsoft.json-for-unity": "12.0.301",
"com.unity.modules.ai": "1.0.0",
...
"com.unity.modules.xr": "1.0.0"
}
}
```

#### 3. Installation of UniVGO

Import UniVGO into your project.
Expand All @@ -99,7 +118,8 @@ Write the following in `<Project>/Packages/package.json`.
{
"dependencies": {
"com.unity.ugui": "1.0.0",
"izayoi.univgo": "https://github.com/izayoijiichan/VGO.git#v0.8.1",
"com.vrmc.vrmshaders": "https://github.com/vrm-c/UniVRM.git?path=/Assets/VRMShaders#v0.56.1",
"izayoi.univgo": "https://github.com/izayoijiichan/VGO.git#v0.8.2",
"jillejr.newtonsoft.json-for-unity": "12.0.301",
"com.unity.modules.ai": "1.0.0",
...
Expand All @@ -122,12 +142,9 @@ Unzip the file and place it in the `Packages` folder.
Packages
izayoi.univgo@0.8.1-preview
DepthFirstScheduler
MToon
ShaderProperty
UniGLTFforUniVgo
UniSkybox
UniStandardParticle
UniUnlit
UniVgo
```

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|UniVgo.Editor|VGO import / export|-|*|

- For each of UniVgo, and UniVgo.Editor, * is attached to the dependent DLL.
- DepthFirstScheduler, MToon, ShaderProperty, UniUnlit is a program packed in UniVRM (© vrm-c).
- When using UniVRM and UniVGO together, it is necessary to delete the duplicate files (DepthFirstScheduler, MToon, ShaderProperty, UniUnlit) that were packed when UniVgo was obtained.
- MToon, ShaderProperty, UniUnlit is a program packed in VRMShaders (© vrm-c).
- DepthFirstScheduler is a program packed in UniVRM (© vrm-c).
- When using UniVRM and UniVGO together, it is necessary to delete the duplicate files (DepthFirstScheduler) that were packed when UniVgo was obtained.
Also, if the error is displayed by UniVgo, please move UniVgo, UniGLTFforUniVgo, UniSkybox, UniStandardParticle to the `Assets` folder.

___
Last updated: 20 June, 2020
Last updated: 4 July, 2020
Editor: Izayoi Jiichan

*Copyright (C) 2020 Izayoi Jiichan. All Rights Reserved.*
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