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Material Settings
Ron Jensen edited this page Aug 26, 2020
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Poser Property Blender Principled BSDF Shader
KdColor 0.148503 0.233375 0.975402 1 ### Base Color
KaColor 0 0 0 1 ### Worthless
KsColor 0.142015 0.054384 0.168993 1 ### TODO: Specular Tint = Saturation(KsColor)
TextureColor 1 1 1 1
NsExponent 50 ### TODO: NsExponent/100 into specular value
tMin 0 ### TODO: Minimum transparency?
tMax 0 ### 1-Alpha
tExpo 0.6 ### TODO: Change between transparencies?
bumpStrength 1 ### bump strength
ksIgnoreTexture 0
reflectThruLights 1
reflectThruKd 0
textureMap NO_MAP ### Texture Map
bumpMap NO_MAP ### Bump Map
reflectionMap NO_MAP
transparencyMap NO_MAP ### Transparent Map
ReflectionColor 1 1 1 1
reflectionStrength 1 ### TODO: roughness = 1-reflectionStrength
Poser 3 and below uses just a subset of these entries
Poser uses a shader tree similar to, but very different from, Blender's Cycles/Eevee node based shader
Integrated the Cycles rendering engine and introduced a "Physical Surface" node similar to Blender's Principled BDSF shader, as well as other shader nodes familiar to Blender users. It may be possible to export the Principled BDSF directly to a Poser format without too much effort.