Imporved default ForgeResourcePackage #1
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Using this no JSON files are needed for Armor, Food, or Tools.
modified: src/main/java/com/idtech/block/QuickBlock.java
protected so subclasses can override them.
new file: src/main/java/com/idtech/item/QuickArmor.java
Usage, in ItemMod create a new instance of QuickArmor:
public static QuickArmor armor;
In preInit() set it equal to a new QuickArmor:
armor = new QuickArmor(ArmorMaterial.IRON, EntityEquipmentSlot.HEAD,
"itemtexture", "skintexture");
And finally register client side renderers in init():
armor.registerRenderers();
The item texture used is "itemtexture.png" from the item texture folder.
The skin texture used is "skintexture_layer_1.png" and
"skintexture_layer_2.png" from the models/armor folder.
No JSON files needed.
To change the display name use the lang file as shown in gameplan.
new file: src/main/java/com/idtech/item/QuickFood.java
Usage, in ItemMod create a new instance of QuickFood:
public static QuickFood food;
In preInit() set it equal to a new QuickFood:
food = new QuickFood("texturename", foodAmount, saturationAmount, canAlwaysEat, isWolfFood);
And finally register client side renderers in init():
food.registerRenderers();
Optionally you can provide an onEat event in preInit() to be run when
the player eats the food.
food.onEat = new QuickFood.OnEatEvent() {
@OverRide
public void onEat() {
player.addPotionEffect(new PotionEffect(Potion.getPotionFromResourceLocation("speed"), 100, 2));
}
};
No JSON files needed.
new file: src/main/java/com/idtech/item/QuickTool.java
Usage, in ItemMod create a new instance of QuickTool:
public static QuickTool tool;
In preInit() set it equal to a new QuickTool:
tool = new QuickTool("texturename", ToolMaterial.DIAMOND, attackDamage, attackSpeed, ToolType.PICKAXE);
And finally register client side renderers in init():
tool.registerRenderers();
No JSON files needed.