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* image module, graphics work * we're getting there™ * minor adjustments * minor update * yay primitives and textures * cleanup * expose Quads to lua * push 3ds work * 3ds: fonts almost work * fonts work, but not using color properly * fix file casing * fix arguments order, bleh * fix da fonts on 3ds :D * text batches are working :D * try to do some mesh stuff, add polylined stuff * Wii U compiles * Update Nintendo Wii U.yml * Update Font.cpp * use UINT_LE? * push changes * push some changes * actually find the location of the uniform block * push code changes * fix this for CI * fix CI stuff * fix error on setting looping for stream sources, add catchexception to setLooping * curse you, semicolons * fix gamepad axis not hitting zero on 3ds * love.graphics.line * luasocket + add callback check for keyboards * remove logfile - it's useless now * push whatever this was * remove debug scripts because no need * we have the gamepad rendering * push changes, wii u renders on debug build but not release * code cleanup * fix wii u release not rendering * reenable vpad on eventqueue * fix logging things back to how it was * add wiimote pos/angle functions for joysticks * get switch rendering started-ish * why was this here * switch primitives work * switch can render points * switch texture work * ( ͡° ͜ʖ ͡°) * re-add sysfont loading * commit some fixes * fix compilation woops
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*.3dsx | ||
*.nro | ||
*.wuhb | ||
*.py | ||
__pycache__/ | ||
todo.md |
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