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LÖVE Potion 3.0 #213
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LÖVE Potion 3.0 #213
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* initial work * more fixes and adjustments * ( ͡° ͜ʖ ͡°)batches (except wii u is being weird atm) * lennybatches for wii u * use a vector not raw pointer
* start working on meshes * yay meshes
* clean up fonts - but they're broken right now * minor adjustments * fix up fonts and textbatches * make sure wii u builds * fix points on 3ds
…and fix Channel supply/demand
* rework ImageData, dds works * fix astc loading * clean up bidirectionalmap * ktx compressed textures * finish cleaning up imagedata * fix imagedata:setPixel * add encoding image data
* add text shaper stuff * fix some things temp * finish switch text shaper stuff * shape text * fix switch fonts a bit * build fixes woops
* image and bmfont rasterizers * hook up functions * use luaL_error here * finalize BMFont and Image rasterizers * remove unneeded method * small adjustment
* basic physics module work * shapes 'n bodies * ALL the joints
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Summary of the Pull Request
This is the stable release of LÖVE Potion 3.0 for the
main
branch. Included is almost a year's worth of work which rewrote the entire codebase from scratch. Everything compiles as expected. Wii U support is now included and multiple enhancements have been made.Validation Steps
N/A
Checklist
Screenshots
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