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uint32_t targetSpeed = std::abs((*std::min_element(this->motorList, this->motorList + N, Stepper::cmpVmin))->vMax) * speedOverride; // use the lowest max frequency for the move, scale by relSpeed
uint32_t acceleration = (*std::min_element(this->motorList, this->motorList + N, Stepper::cmpAcc))->a; // use the lowest acceleration for the move
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uint32_t targetSpeed = std::abs((*std::min_element(this->motorList, this->motorList + N, Stepper::cmpVmin))->vMax) * speedOverride; // use the lowest max frequency for the move, scale by relSpeed
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if (this->leadMotor->A == 0 || targetSpeed == 0) return;
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