Mapbase v6.1
This update mainly aims to fix issues introduced in previous updates with low regression risk.
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Changelist:
- Added postprocess_controller entity from later versions of Source
- Added env_dof_controller entity from later versions of Source
- Fixed auto-breaking game_text/choreo text not null terminating
- Fixed console groups showing up at the wrong developer levels (reported by Iridium77)
- Added more mesages to console groups, including a new "NPC AI" console group
- Fixed typos and added elaboration in various cvars, console messages, etc.
- Fixed npc_metropolice not using frag grenades correctly when allowed to use them
- Fixed npc_metropolice not registering stitching squad slots in AI
- Fixed SetModel input late precache warning
- Fixed env_global_light angles resetting upon loading a save
- Fixed a crash caused by removing the active weapon of a Combine soldier while it's firing
- Changed the way metrocops deploy their manhacks so they could use their manhack death response properly
- Added new inputs to item_item_crate related to crate contents
- Added spawnflag to npc_helicopter for aiming at enemies even when the gun is off
- Fixed game_convar_mod "Start Activated" flag not working (reported by 1upD)
- Added SDK_Engine_Post and DepthOfField shaders from the Momentum repo/Alien Swarm SDK
- Fixed an issue with ScriptKeyValuesRead using the wrong name and having a memory leak (reported by samisalreadytaken)
- Allowed VScript functions which return null strings to actually return null instead of empty strings (contributed by samisalreadytaken)
- Added VScript member variable documentation
- Fixed VScript documentation lines sometimes mixing together
- Fixed VScript singletons having a ! at the beginning of descriptions
- Added Color struct to VScript and allowed color-related inputs to use it
- Added more VScript functions for weapons, ammo, ragdolling, and response contexts
- Added GameRules singleton for VScript
- Exposed AI interaction system to VScript
- Recovered some lost VScript documentation from older revisions of the Mapbase wiki
- Added a way to get the current game's load type in VScript
- Fixed Precache/SpawnEntityFromTable not accounting for a few important field types
- Added VScript functions for getting a player's eye vectors
- Added VScript functions for NPC sleeping/waking
- Added VScript functions for getting sounds from surface data
- Adjusted CAI_Expresser in VScript
- Fixed VScript save/restore crashing under certain circumstances involving Vector (contributed by reductor)
- Fixed excessive amounts of parallax corrected cubemaps messages being printed in VBSP