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    • Understand the best practices for user interface in VR. Design and build their own spatial interfaces. Create game saving mechanisms for any game. (ref: LP_VR2)
      C++
      MIT License
      1900Updated Apr 10, 2022Apr 10, 2022
    • Understand the causes of VR sickness. Implement teleportation, play-space movement and controller movement. Navigate an architectural scene. (ref: AE_VR2)
      C++
      81000Updated Apr 10, 2022Apr 10, 2022