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- Fixed the snackBar in MainActivity once and for all (in the previous commit I didnt test it) - Correctly configured the rules for the pawn (can only move sideways when eating and can only move 2 places for his 1st time moving) - Implemented a check if the user is going along with the puzzle solution, on completion, it shows a snackBar, which, on click returns to main activity - Added a condition of when 2 pieces can go to the same position and if the column isnt specified by the json, I choose the rightmost piece. IDK if that's the rule of thumb, but the rule I interpreted and went along after checking on the lichess website the page that shows the game for today (21/11/2021, id=KU4e1TVf). And in that conflicted move, the rightmost position (the knight) was selected. And on that page, the column WAS specified for that move, but not in the json. So, there's that. Could simplify more stuff like checking conditions in if's, as always, but that's life
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data class Perf( | ||
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val name: String | ||
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