Released n64split v0.3a
Pre-release
Pre-release
·
336 commits
to master
since this release
- 100% of behavior scripts decoded and most behavior references detected
- ~99% of asm sections disassembled
- update geo layout commands 0x0A, 0x0E, 0x0F, 0x12, 0x18, 0x19, 0x1C
- generate assembly files for standalone geo layout sections
- detect more LA pseudo-ops that are split across JALs
- add option to configure number of columns in data ptr tables
- decode interaction table and functions
- decode cut scene tables and functions
- decode camera change table and functions
- decode camera preset tables and functions
- automatic detection and disassembly of dummy stub functions
- removed individual texture subdirectories
- add examples to skip startup screens and start right in level
- switch HUD toggle example based off of Kaze's method from Green Stars