- Note this is an experiment and does work as it should, feel free to open a PR to help the project.
PS2Recomp is a tool designed to statically recompile PlayStation 2 ELF binaries into C++ code that can be compiled for any modern platform. This enables running PS2 games natively on PC and other platforms without traditional emulation.
- Translates MIPS R5900 instructions to C++ code
- Supports PS2-specific 128-bit MMI instructions
- Handles VU0 in macro mode
- Supports relocations and overlays
- Configurable via TOML files
- Single-file or multi-file output options
- Function stubbing and skipping
PS2Recomp works by:
Parsing a PS2 ELF file to extract functions, symbols, and relocations Decoding the MIPS R5900 instructions in each function Translating those instructions to equivalent C++ code Generating a runtime that can execute the recompiled code
The translated code is very literal, with each MIPS instruction mapping to a C++ operation. For example, addiu $r4, $r4, 0x20
becomes ctx->r4 = ADD32(ctx->r4, 0X20);
.
- CMake 3.20 or higher
- C++20 compatible compiler (I only test with MSVC)
- SSE4/AVX support for 128-bit operations
git clone --recurse-submodules https://github.com/ran-j/PS2Recomp.git
cd PS2Recomp
# Create build directory
mkdir build
cd build
cmake ..
cmake --build .
- Create a configuration file (see
./ps2xRecomp/example_config.toml
) - Run the recompiler:
./ps2recomp your_config.toml
Compile the generated C++ code Link with a runtime implementation
PS2Recomp uses TOML configuration files to specify:
- Input ELF file
- Output directory
- Functions to stub or skip
- Instruction patches
[general]
input = "path/to/game.elf"
output = "output/"
single_file_output = false
# Functions to stub
stubs = ["printf", "malloc", "free"]
# Functions to skip
skip = ["abort", "exit"]
# Patches
[patches]
instructions = [
{ address = "0x100004", value = "0x00000000" }
]
To execute the recompiled code, you'll need to implement or use a runtime that provides:
- Memory management
- System call handling
- PS2-specific hardware simulation
A basic runtime header is provided in ps2xRuntime
folder.
- VU1 microcode support is limited
- Graphics Synthesizer and other hardware components need external implementation
- Some PS2-specific features may not be fully supported yet
- Inspired by N64Recomp
- Uses ELFIO for ELF parsing
- Uses toml11 for TOML parsing
- Uses fmt for string formatting