Description: button states bitflags for iButtons
variable
Indentifiers |
IN_ATTACK |
IN_JUMP |
IN_DUCK |
IN_BACK |
IN_USE |
IN_CANCEL |
IN_RIGHT |
IN_MOVELEFT |
IN_MOVERIGHT |
IN_SECOND_ATTACK |
IN_RUN |
IN_RELOAD |
IN_LEFT_ALT |
IN_RIGHT_ALT |
IN_SCORE |
IN_SPEED |
IN_WALK |
IN_ZOOM |
IN_FIRST_WEAPON |
IN_SECOND_WEAPON |
IN_BULLRUSH |
IN_FIRST_GRENADE |
IN_SECOND_GRENADE |
IN_MIDDLE_ATTACK |
Name |
Type |
Description |
iCommandNumber |
int |
for matching server and client commands for debugging |
iTickCount |
int |
the tick the client created this command |
angViewPoint |
QAngle |
player instantaneous view angles |
flForwardMove |
float |
forward velocity |
flSideMove |
float |
sideways velocity |
flUpMove |
float |
upward velocity |
iButtons |
bitflag |
button states flags |
uImpulse |
byte |
impulse command issued |
iWeaponSelect |
int |
current weapon index |
iWeaponSubType |
int |
current weapon subtype |
iRandomSeed |
int |
for shared random functions |
sMouseDeltaX |
int |
mouse accumulate in x from create move |
sMouseDeltaY |
int |
mouse accumulate in y from create move |
bHasBeenPredicted |
int |
client only, tracks whether we've predicted this command at least once |