description |
---|
General cheat-related functions |
🚧 API of this file is not finished yet and could be changed in any time
List:
Name | Arguments | Description |
---|---|---|
Paint | - | primitives drawing |
FrameStageNotify | nStage | called on every frame stage |
CreateMoveIn | CUserCmd, bSendPacket | createmove inside engine prediction |
CreateMovePre | CUserCmd, bSendPacket | createmove before engine prediction |
CreateMovePost | CUserCmd, bSendPacket | createmove post engine prediction |
Destroy | - | called on current script unload |
Parameters:
Name | Type | Description |
---|---|---|
szCallbackName | string | name of callback where function will be called |
pFunction | function | function to be called within callback |
Code:
local flRainbow = 0.001
Client.RegisterCallback("Paint", function()
if (flRainbow >= 1.0) then
flRainbow = 0.0 -- clamp
else
flRainbow = flRainbow + 0.001
end
local colRainbow = Color.FromHSB(flRainbow, 1.0, 1.0, 1.0)
Draw.AddCircle(Vector2D.new(150.0, 150.0), 50.0, colRainbow, 12, bit.bor(ECircleRenderFlags.DRAW_CIRCLE_FILLED, ECircleRenderFlags.DRAW_CIRCLE_OUTLINE))
end)
List: CS:GO Game Events
Arguments: IGameEvent*
Parameters:
Name | Type | Description |
---|---|---|
szEventName | string | name of event where on trigger function will be called |
pFunction | function | function to be called on event trigger |
Code:
Client.RegisterEventCallback("player_death", function(pEvent)
local localPlayer = IEngine.GetLocalPlayer()
local nAttackerID = IEngine.GetPlayerForUserId(pEvent.GetInt("attacker"))
local nDeadID = IEngine.GetPlayerForUserId(pEvent.GetInt("userid"))
if nAttackerID == nDeadID or nAttackerID ~= localPlayer then
return
end
IEngine.ExecuteClientCmd('say trashtalk on kill')
end)
Parameters:
Name | Type | Description |
---|---|---|
szScriptName | string | name of script to load |
Code:
Client.LoadScript("qo0.lua")
Parameters:
Name | Type | Description |
---|---|---|
szScriptName | string | name of script to unload |
Code:
Client.UnloadScript("qo0.lua")
Parameters:
Name | Type | Description |
---|---|---|
szModule | string | name of module to search signature in |
szSignature | string | IDA style signature to search |
Returns:
Type | Description |
---|---|
unsigned int | address of given pattern |
Code:
local ffi = require("ffi")
local oSetClanTag = ffi.cast('int(__fastcall*)(const char*, const char*)', Client.FindPattern('engine.dll', '53 56 57 8B DA 8B F9 FF 15'))
Client.RegisterCallback("CreateMovePre", function(pCmd)
oSetClanTag('baimless', 'baimless')
end)
Parameters:
Name | Type | Description |
---|---|---|
szModule | string | name of module where interface defined |
szInterface | string | name of interface to capture |
Returns:
Type | Description |
---|---|
void* | pointer of captured interface |
Code:
local ffi = require("ffi")
ffi.cdef[[
struct IGameConsole
{
virtual ~IGameConsole() { }
virtual void Activate() = 0; // activates the console, makes it visible and brings it to the foreground
virtual void Initialize() = 0;
virtual void Hide() = 0; // hides the console
virtual void Clear() = 0; // clears the console
virtual bool IsConsoleVisible() = 0; // return true if the console has focus
virtual void SetParent(int iParent) = 0;
};
]]
local IGameConsole = ffi.cast('IGameConsole*', Client.CaptureInterface('client.dll', 'GameConsole'))
IGameConsole.Clear()
Returns:
Type | Description |
---|---|
string | cheat username |
Code:
local szUserName = Client.GetCheatUserName()
print(szUserName)