This project aims to realize a software that can load and render files written according to the glTF specification. The software is implemented in C++, DirectX 12 and HLSL.
glTF is a specification from KhronosGroup for a file format that can describe:
- 3D geometry
- materials, described according to a shading model defined in the glTF specification
- animations
The viewer is also able to edit the vertex, geometry and fragment shaders on the fly, to see how the shader code affects the model.
glTF Viewer is an ongoing project actually under development. Check out the project roadmap
- Scenes: scene, nodes hierarchy, node transformation
- Meshes: geometry, all the attributes are supported (position, normal, tangent, textcoord_0, etc.), instantiation
- Materials: textures, images, samples, additional maps (normal, occlusion, emission)
- Shading model
- Ray Tracing
- Sparse accessors
- Animations
- Skinning
- Morphing
- Cameras
- Interpolation