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Lore Engine v0.3

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@sayofthelor sayofthelor released this 16 Apr 21:56
· 529 commits to main since this release

Lore Engine v0.3 has been released!

Changelog

  • Second vocal tracks have been properly added in, and can be toggled from the Chart Editor.
  • There's a marvelous hit window now.
  • The song name and time remaining are now both shown in the time bar by default.
  • StepMania style judgement animations have been added
  • Colorblind filters have been added for deuteranopia, protanopia, and tritanopia.
  • Note scale can now be tweened using the noteTweenScaleX and noteTweenScaleY Lua functions.
  • There is now an option to make the head icons smaller.
  • The head icon bopping animation can now be toggled between Lore and Psych, or disabled entirely. (They can also be overridden in Lua with the onHeadBop callback.)
  • New countdown sprites have been added.
  • The camera now properly zooms prior to the opponent singing the first note. (If there are any animations this breaks, just set the property of camZooming to false in Lua.)
  • Shaders have been added back in, but you can only use them from source.
  • There's a new variable you can set from Lua called topTimeSignature which determines on what beat the camera will zoom.
  • If you compile the game in debug mode, text saying NOT REPRESENTATIVE OF FINAL VERSION will be shown during gameplay.
  • You can now see the arrows in the rating offset screen.

Bug Fixes

  • The FPS counter is now in the proper position if you have it set to bottom left and resize the window.
  • Blammed lights now work properly on songs other than Blammed and stages with a very low camera zoom.
  • The lane underlay now loads after cutscenes finish.

If you find any bugs, please shoot me a DM on Twitter.

Download Here!