Skip to content

Lore Engine v0.6 - Bugfixes and Shadertoy support

Compare
Choose a tag to compare
@sayofthelor sayofthelor released this 15 Aug 04:25
· 283 commits to main since this release

Lore Engine v0.6 has been released!

Added (QOL)

  • Updated to latest Psych Engine git build
  • Added option to disable MS counter

Fixed

  • The game no longer randomly crashes!
  • Time text is now above the arrows when the new Time Bar is enabled.

Added (the big one): Shadertoy shaders at runtime!

Most shadertoy shaders work fine with this using this with no code modification at all. FlxRuntimeShader in said library created by @mastereric.

New callback: initLuaShader(obj:String, type:String = "flixel", glVersion:Int = 120)

Defaults to "flixel" for normal shaders. Change to "shadertoy" to use Shadertoy ones.

Important: Since v0.5, Lore Engine uses the GNU-GPLv3 license, rather than Apache-v2.0.

This means you are required by license to distribute the source code to any publicly distributed mod made with Lore Engine. I won't sue you or anything if you don't, just don't be a dick, please.

If you find any bugs, please shoot me a DM on Twitter.

Download Here!