sfall 3.8.2
Changelog:
- Fixed broken
call_offset_*
script functions - Fixed OverrideMusicDir not using the correct path string
- Fixed a bug in
metarule2_explosions
function that caused damage type change not to work - Fixed a crash when calling
reg_anim_obj_run_to_tile
afterreg_anim_combat_check
- Changed
sfallgv.sav
to be loaded before other save game files to make saved arrays available in the start procedure - Changed BodyHit_Torso to BodyHit_Torso_Uncalled because it sets both body_torso and body_uncalled hit modifiers
Original engine bug fixes and various features based on the work by Crafty:
- Added a fix for display issues when calling
gdialog_mod_barter
with critters with no 'Barter' flag set - Added a fix for the original engine issue that caused items to disappear from the inventory when you try to drag them to bag/backpack in the inventory list and are overloaded
- Added a fix for the original engine issue that caused the game not to check player's inventory properly when putting items into the bag/backpack in the hands
- Added a fix for the original engine issue that caused the current carry weight and the range of equipped weapons being lowered temporarily when opening bag/backpack
- Added a fix for a crash when trying to open bag/backpack on the table in the bartering interface
- Added the ability to move items from bag/backpack to the main inventory list by dragging them on the character portrait (similar to Fallout 1 behavior)
- Changed WorldMapEncounterFix/Rate to work independently of WorldMapFPSPatch