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sfall 3.8.2

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@NovaRain NovaRain released this 26 Feb 16:08

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Changelog:

  • Fixed broken call_offset_* script functions
  • Fixed OverrideMusicDir not using the correct path string
  • Fixed a bug in metarule2_explosions function that caused damage type change not to work
  • Fixed a crash when calling reg_anim_obj_run_to_tile after reg_anim_combat_check
  • Changed sfallgv.sav to be loaded before other save game files to make saved arrays available in the start procedure
  • Changed BodyHit_Torso to BodyHit_Torso_Uncalled because it sets both body_torso and body_uncalled hit modifiers

Original engine bug fixes and various features based on the work by Crafty:

  • Added a fix for display issues when calling gdialog_mod_barter with critters with no 'Barter' flag set
  • Added a fix for the original engine issue that caused items to disappear from the inventory when you try to drag them to bag/backpack in the inventory list and are overloaded
  • Added a fix for the original engine issue that caused the game not to check player's inventory properly when putting items into the bag/backpack in the hands
  • Added a fix for the original engine issue that caused the current carry weight and the range of equipped weapons being lowered temporarily when opening bag/backpack
  • Added a fix for a crash when trying to open bag/backpack on the table in the bartering interface
  • Added the ability to move items from bag/backpack to the main inventory list by dragging them on the character portrait (similar to Fallout 1 behavior)
  • Changed WorldMapEncounterFix/Rate to work independently of WorldMapFPSPatch