sfall 3.8.5
·
1119 commits
to 3.8-maintenance
since this release
Changelog:
- Fixed an issue where the game was rendered before the hero appearance mod was loaded
- Included Chinese and Russian translations
Original engine bug fixes and various features based on the work by Crafty:
- Added a fix for the exploit that Bonus Move APs are replenished when you save and load the game in combat
- Added a fix for the displayed message when the attack randomly hits a target that is not a critter and has a script attached
- Added a fix for
damage_p_proc
being called for misses if the target is not a critter - Added a fix for the double damage effect of Silent Death perk not being applied to critical hits
- Implemented standard script procedures:
combat_is_starting_p_proc
(called when a combat starts, but doesn't mean that the critter is in combat) andcombat_is_over_p_proc
(called when a combat ends) - Added a new argument to
HOOK_COMBATDAMAGE
hook script - Added an option to prevent the player from running while sneaking without Silent Running perk