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Implemented an integrated High Resolution Patch mode, which has almost the same functionality as the original hi-res patch and has better integration with sfall's graphics features/improvements
Fixed a bug introduced in 4.3.1 that broke the fix for party members with drug addictions
Fixed a bug introduced in 4.3.1 that caused AI to be unable to use some weapons
Fixed a bug introduced in 4.3.1 that caused the music not to be played after loading a saved game on the same map
Fixed critical bugs in FadeBackgroundMusic that caused crashes in various situations
Fixed incorrect display of name and damage values for unarmed attacks in the inventory in some cases
Fixed the black screen issue in DX9 mode when returning to the game after using Alt+Tab
Fixed the mouse cursor lag in the save/load game screens
Fixed broken object descriptions for a modified fallout2.exe with Chinese/Japanese support
Fixed and expanded the mouse drop area for the PC's and NPC's inventory on the barter screen
Changed the 'Radiated' on the character screen to be highlighted in gray when the player still has an impending radiation effect
Changed SkipCompatModeCheck to not require sfall debugging mode
Removed UseCommandLine from ddraw.ini. Now sfall will always check command line arguments for another ini file
Removed ArraysBehavior and RemoveWindowRounding from ddraw.ini because there is little reason to turn them off
Removed SkipSizeCheck from ddraw.ini and the executable file size check from sfall
Removed the dependency on d3dcompiler_43.dll for DX9 graphics modes
Added a fix for incorrect value of the limit number of floating text messages
Added a tweak to allow printing new floating text messages when their limit is exceeded
Added a debug option to set up a key to toggle the display of the hex grid on the map on or off (like in the mapper)