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Fix nullptr in generic specialization #6066
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csyonghe
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shader-slang:master
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juliusikkala:fix-nullptr-in-generics
Jan 17, 2025
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d78ea4b
Fix nullptr in generic specialization
juliusikkala 191e795
Fix formatting
juliusikkala 2fc210f
Revert "Fix nullptr in generic specialization" and add emitPtrLit ins…
juliusikkala e7854c2
Add type parameter to getPtrValue()
juliusikkala 3702a55
Merge branch 'master' into fix-nullptr-in-generics
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This will always create a new inst without going through the deduplication logic. If we already have an inst that represents the cloned inst, this will break the invariant that all constants in global scope are deduplicated.
Given that the case will only ever arise for pointer literals because their types may be generic, we should handle just the PtrLit case and leave other opcodes as is, and then call emitPtrLit instead of doing all these cloning.
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Okay, sounds good. This would also keep the PR much smaller & cleaner since
getClonedConstantValue
would no longer need to separated from_findOrEmitConstant
.