-
Notifications
You must be signed in to change notification settings - Fork 264
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Implement sparse texture Sample* intrinsics for SPIRV #6377
Implement sparse texture Sample* intrinsics for SPIRV #6377
Conversation
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Looks good!
|
There seems to be a problem with slang-test when running DX12 compute functional tests with sampler2D - I tested this on a Windows machine with an AMD gpu. The test just fails with error code 1 - is this expected? I have separate the original test into two, one for regular textures and the other for combined texture+sampler resources. Can you run them to confirm that this is also happening in the CI? |
need to resolve the conflicts here. |
Related to #4495.
Adds SPIRV support for sparse texture
Sample*
intrinsics orSample*
with status intrinsics. They are implemented through theSparseResidency
capability.Load
andGather
intrinsic variants are still not implemented for SPIRV and will be addressed in separate PRs.