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Handle pointer types when getting type cast style #6400

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expipiplus1
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Closes #6025

@expipiplus1 expipiplus1 added the pr: non-breaking PRs without breaking changes label Feb 19, 2025
@expipiplus1 expipiplus1 requested a review from a team as a code owner February 19, 2025 11:25
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expipiplus1 commented Feb 24, 2025

This doesn't correctly fix things, fixing this will require much more extensive changes to how vertex shader outputs are handled. They need to all be aggregated into a return struct.

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Compiling raster-simple example fails for metal
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