Legalize array size of SV_TessFactor and SV_InsideTessFactor #6409
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When targeting SPIR-V or GLSL, the type for SV_TessFactor must be float[4]; note that it is not a vector but an array. Similarly the type of SV_InsideTessFactor has to be an array of float[2].
When the user shader declare them as arrays smaller than the required size, Slang will legalize them to the required sizes.
Note that it is not the user mistake to declare floar[3] when the hull mode is in "tri", as an example. The unused components are expected to be ignored.
Note also that HLSL allows the type to be float[2|3|4] whereas GLSL and SPIR-V requires it to be always float[4].
Closes #6349