WebGL (Web Graphics Library) is a JavaScript API used for rendering high-performance interactive 2D and 3D graphics within web browsers without requiring additional plugins. It is based on OpenGL ES and utilizes the GPU for efficient rendering.
- Cross-platform: Works on most modern browsers.
- GPU Acceleration: Uses hardware acceleration for faster graphics rendering.
- Shader-Based: Uses GLSL (OpenGL Shading Language) for custom rendering effects.
- Integration with HTML5: Works with
<canvas>
elements.
- Game development
- Data visualization
- Virtual and augmented reality (WebXR)
- Simulations and scientific computing
To create a simple WebGL context:
const canvas = document.getElementById("glCanvas");
const gl = canvas.getContext("webgl");
if (!gl) {
console.log("WebGL not supported");
} else {
console.log("WebGL initialized");
}