Releases: spirit-island/spirit-island-mod
v1.4.0-beta.2
-JSON config now supports blight card list (for use with still healthy cards), as opposed to a single card. Second Wave will now utilize this as well, so the blight card order will remaining consistent even with still healthy cards in the mix.
-Fixed bug where objects below spirit board could be moved as part of setup (most noticeable if you put a board onto a player area)
-Fixed bug where unlocked any element tokens weren't cleaned up during time passes
v1.4.0-beta.1
-Removed time passes cleaned up of energy tokens
-Added button for each spirit to pay and refund the energy costs for their power cards. Energy will be refunded to power counter unless it's deleted, in a container, or unlocked
-Energy tokens will now longer be included in the "Energy Cost" label, so that number will always accurately reflect the cost of your power cards
-Increased size of player scripting zone to include the full horizontal width of their table
-Renamed defence tokens to defend tokens
-Expansions are now toggles as opposed to buttons, in case one gets accidently enabled. This also allows loading of config json to override those settings
-Time passes cleans up defend and isolate tokens in player area (some players use those to mark they have done a growth option or what not)
v1.3.1
-Added extra height to the Turn Order UI Panel which should work for all resolutions
-Made it so Island Boards manually placed will also be scaled up if the setting is enabled (for Dream of an Untouched Land or custom setups)
-Fixed Nature's Connection not going into the minor discard pile
-Fixed infinite recursion bug with time passes
-Fixed bug where after shuffling power deck, you couldn't gain any more power cards
-Fixed toggle bug with standard UI elements (power buttons, time passes button, and ready text)
-Fixed bug where swapping seats with a player would break the game (thanks @dewiniaid)
v1.3.1-beta.2
-Added extra height to the Turn Order UI Panel which should work for all resolutions
-Added missing Minor tag to Gift of Nature's Connection power
-Fixed toggle bug with standard UI elements (power buttons, time passes button, and ready text)
-Fixed bug where swapping seats with a player would break the game (thanks to @dewiniaid)
v1.3.1-beta.1
-Board scaling change happens every time a map time is removed from the bag, so players can now setup custom maps with the larger size, as well as use Dream of the Untouched Land during the game
-Fixed infinite recursion bug with time passes. I think the way physics ray casting got changed in the 13.0 got changed?
-Fixed bug where after shuffling power deck, you couldn't gain any more power cards
v1.3.0
-Added 3 buttons infront of each player - allowing you to: change your colour without placement, change placement without changing colour, and swap to another spirit (i.e. when playing multihanded) (Thanks @dewiniaid)
-Added a button for Second Wave - exporting the relevant information to a tab in the Notebook, allowing for ease when playing loading any waves after the first
-Added a bag for Second Wave, intended for storing the side aside Power Cards
-Added a broadcast for when a player changes difficulty randomizer without enabling any random option
-Changed game config format (so JSON from previous build may not be compatible anymore)
-Made it so Element tokens outside of scripted zones will now count for global element counting (relevant for Elemental Invocation, remember to place 2 down)
-Made it so Guard the Isle's Heart will now deal power cards to players who have already selected a spirit
-Made it so Russia will check for loss condition and broadcast when it has been met
-Made it so Time passes will now remove spent energy, and make change when applicable
-Made it so only players with Spirits will have their area cleaned up during time passes
-Fixed bug where Thematic setup got the extra Beasts and Disease
-Fixed Trickster's snappoints
-Fixed bug with how board pairings were picked
-Fixed scoring bugs when counting invader card discard as well as when using Habsburg
v1.3.0-beta.4
-Second Wave will now correctly ignore initial beasts and disease tokens (for wave 2+)
-Added a broadcast for when a player changes difficulty randomizer without enabling any random option
-Time passes will now remove spent energy, and make change when applicable
-Only selected players will have their area cleaned up during time passes
v1.3.0-beta.3
-Element tokens, Beasts, and Spirit power decks (this one reuses Unique) all have tags now
-Element tokens outside of scripted zones will now count for global element counting. This is primarily useful for Elemental Invocation scenario, though you'll want to double stack them
-Second Wave will now follow the setup changes for preprinted icons. There's now a bag intended for storing the Power Cards for next game. When the game starts up, the powers will be put into the bag that were set aside the previous game.
-Guard the Isle's Heart will now deal power cards to players who have already selected a spirit
-Russia will now check for loss condition and broadcast when it has been met
-Reformatted config json data
-Fixed bug with 6 player and selected map setup
-Fixed bug where Thematic setup got the extra Beasts and Disease
v1.3.0-beta.2
-Fixed scoring bugs when counting invader card discard as well as when using Habsburg
-Notebook game config will convert reddit community names of "Standard" and "Fragment 2" into the names mod use "Balanced" and "Inverted Fragment" respectively
-Realigned Trickster's snappoints
-Tagged invader cards
v1.3.0-beta.1
-Added buttons to swap the color of your current seat, as well as move your color to a different seat (Thanks to @dewiniaid)
-Added buttons to swap seats, primarily for use with multihanded setups (Thanks to @dewiniaid)
-Fixed bug with how board pairings were picked
-Game Config now supports extra island board setting, specifying blight card, as well as Second Wave's blight count
-Second Wave has a button to export the game config into a new Notebook tab (this will handle adversary level increasing as well as recording the blight count if necessary)
-Power card editor now has tagging buttons