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@github-actions github-actions released this 09 Apr 14:36
· 6 commits to master since this release
a310d3a

Commits

  • 6e39453 GameDB: add Digital Contoller support for The Adventure of Little Ralph (Demo) (#3401)
  • 2a99529 Deps: April updates
  • eca113c GPUDevice: Fix/improve compute shader support
  • 4e7fdc8 PostProcessing/FX: Allow frametime as int
  • 80cfe59 PostProcessing/FX: Allow use of fixed-size render targets
  • 1aabcf1 PostProcessing/FX: Alternate between two 'backbuffers'
  • 979ad97 PostProcessing/FX: Add support for compute shaders
  • f559615 PostProcessing: Display compile errors in OSD
  • a9f1dd2 D3D12Device: Fix GPU-based validation being unconditionally enabled
  • e62f3bd PostProcessing: Show Reshade ui_text style help text
  • 5034fb9 Hotkeys: Rearrange categories for some shortcuts and improve naming
  • b794e84 Achievements: Improve HC self-disable
  • 054e96f BIOS: SCPH-7000W is region-free
  • dfa96e0 GPU: Implement MMPX texture filter
  • a3a162f Data: Update SDL game controller database
  • 2bd9e5f README: Add link to old releases repository
  • 3ecaffd dep/reshadefx: Don't unconditionally emit point size variable
  • 52f8a34 FullscreenUI: Fix Toggle Fast Forward being disabled
  • 83f7550 FullscreenUI: Fix long lists not scrolling to selected item
  • 6e02133 Qt: Fix game list achievement icon spacing at 100% DPI
  • 7971bb9 GPU/HW: Add Scale2x/Scale3x texture filters
  • 0a1e8e2 ShaderGen: Emit packUnorm4x8() for GLSL ES 3.0
  • 0479500 CPU: Correctly mask upper 1.5GB of KUSEG
  • 8706f60 SPU: Add VU meter display in debug/devel builds
  • 182ba2a SPU: Devel build fix
  • 82d3b68 CI/AppImage: Include libcom_err.so.2 in cross appimages
  • 97c81ed FullscreenUI: Android build fix
  • 8186e61 ShaderGen: Don't use VERSION for polyfill
  • 8e5531e FullscreenUI: Fix call of moved-from function
  • a310d3a FullscreenUI: Fix load-and-resume-state HC popup