A real-time-strategy ECS sandbox.
-
Updated
Dec 29, 2022 - Vue
A real-time-strategy ECS sandbox.
🏂 Entity Component System (ECS) physics animation engine with damped harmonic oscillator (springs, and friction)
C++ implementation of basic ECS using heap allocated, type erased components, that are using mechanism similar to unique_ptr.
Add a description, image, and links to the enitity-component-system topic page so that developers can more easily learn about it.
To associate your repository with the enitity-component-system topic, visit your repo's landing page and select "manage topics."