Work-in-progress factorio bot
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Updated
Dec 24, 2019 - C++
Work-in-progress factorio bot
Game Playing with various AI and Machine Learning techniques
Project solutions for Udacity's AI Nanodegree Program
Official code repository for "Playing Chess with Limited Look Ahead"
Programs developed for CSCI561 Foundations of Artificial Intelligence course
A machine learning agent that learns to play a game using Deep Reinforcement Learning Technique
Problem Solving With AI Approaches: Heuristic Searches, Statistical Classifications
Alpha-Beta Pruning Practice App
Game Plugin for OLDTV using the SerpentAI Game Agent Framework
Implementation of the game othello (reversi) in C++ and ARM
a UCI compliant chess engine written from scratch
A collection of school projects
A Kotlin implementation of Monte Carlo Tree Search
an AI designed to play "Codenames"
Artificial Intelligence
Game Playing is an important domain of AI.
A simple tic-tac-toe game (commonly known as x's and o's) with an AI player and 3 modes(easy, medium, and hard). The hard mode is implemented using the min-max game-playing algorithm.
Artificial Intelligence Projects for Udacity Nanodegree
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