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Added GPU API example, made simple modifications to SDL3 bindings #7
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Nice! I'll give this a go on Linux and then maybe see about getting Shadercross working on my Mac to test there. |
@transmutrix good luck with Shadercross it was a bitch and a half to build right. I tried to do this on my mac but unfortunately mine was too old and isn't supported (the actual GPU API). Let me know if you want my notes on building it, I documented the process. |
I gave the example a go on Fedora yesterday and it worked fine, will try to get to macOS in short order. Notes could be helpful, if sharing is convenient, sure! ^_^ |
It's ugly but this is what I used, I followed this in general to get it to work on Mac as well but like I said I wasn't able to get the GPU API working, so I didn't even run Shadercross on the mac at all to even see if it worked:
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Added GPU API example for rendering a basic triangle, and made simple modifications to SDL3 bindings to support the example.
There's still work to be had with the bindings, at least for the GPU API. Will make more PRs as I move along with my prototyping unless you get to them first.