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v2.8.5 RC1

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@Jaimi Jaimi released this 22 Aug 02:41
· 621 commits to develop since this release

UMA 2.8.5 RC 1 Whats New

Renderer Manager - allow you to specify visibility, shadows of specific model parts.
Render Manager scene - hides head in world, but not in shadows, reflections**
HDRP and LWRP compatibility. (Note: assets will need to be modified).
Option on Generator to force all pending UMA's to be built on the next frame.
Updated Documentation
Updated hair shaders for Smoother hair blending.
Two sample wardrobe items that modify the bone pose.
New menu item to generate all the Controller and Bone Pose DNA for the new Physique slot.
Various bug fixes/enhancements
* Character colors not saving in the recipe editor.
* infrequent DNA obj ref error when switching races.
* Will build from settings if invalid file or options specified.
* Keep Avatar option
Ability to move InternalDataStore folder (name must remain the same, but location can change)
UMABoneCleaner - cleanup after adding extra bones
UMA Jiggle slots
UMA Sway Bone - for ponytails, etc.
New menu item to extract the Mecanim avatar from a UMA at runtime
Default Mecanim avatars added race folder
Experimental - Ability to specify position of overlay in Texture Atlas