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This pull request includes several changes to improve the game's performance and enhance the user experience. The most important changes involve the addition of a segment pool for better memory management, modifications to the game state update logic, and improvements to the rendering of player snakes.
Memory management improvements:
public/config.js
: AddedMAX_POOL_SIZE
andPOWERUP_DURATION
to the configuration.public/game.js
: Introduced a segment pool to manage snake segments efficiently, reducing memory allocation overhead. [1] [2] [3]Game state updates:
public/game.js
: Updated the state update logic to reset segments to the pool and retrieve them from the pool, ensuring efficient reuse of segment objects.server/src/socket/socketHandler.js
: AddedallPlayers
to the state update to include all alive players' information. [1] [2]Rendering improvements:
public/game.js
: Refactored the player rendering logic into a newbatchRenderSnakes
method for more efficient rendering of player snakes.Other changes:
server/src/config/gameConfig.js
: AdjustedBROADCAST_RATE
to improve the game's update frequency.public/ui.js
: Modified the powerup display logic to only show the powerup text when the remaining duration is less than or equal to the configured duration.Screenshots