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Kigu is a 2D OpenGL engine which is aiming to be easy to use for both small and large projects.

It will provide abstractions of low level graphics and audio APIs and allow the user to get right down to the specifics of their application.

Getting Started

Kigu requires a C++17 compliant compiler, currently only VS2017 has been tested.

Simply git clone https://github.com/yeaFern/Kigu.git and run premake to generate project files for your system.

Roadmap

  • Basic rendering
  • Asset packing
  • Sound
  • Networking
  • Extensive animation system
  • And more

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