Releases: BlockBuilder57/LSIIC
LSIIC v1.5 - Thunderstruck
Howdy! At last, LSIIC is now on Thunderstore! No more manual installation and weird cursed garbage. Just download from R2MM and go!
Changelog
- Remove VirtualObjectsInjector
- I am so glad to finally be able to deprecate this thing. I never even intended it to be used for non-developers!
- Small performance increase on the Banger spawnlocking patch
- Add "Spawn ModPanelV2" button to the wrist menu
- Use Sodalite's GetFirearmChambers function for smart palming
- So long as Sodalite keeps updating for new weapon classes, this should work with every kind of gun
- Make smart palming always apply (provided it's on) for multi-chambered weapons
- This was tied to the +1 for chambers option, when it should have been uncoupled the whole time
- Fix missing method controls all over the ModPanel
- A few objects and the Scene Settings page were missing method call buttons, those are now back
- Pinned grenades also show up again, this was just due to the newer grenade system
Patches
v1.5.1
- Disables smart palming for game versions over Update 100 Alpha 6.
v.1.5.2
- Removes LSIIC's smart palming entirely
- Recompile DLLs to fix the Spawner page from erroring when attempting to get a random category
v.1.5.3
- Back off on dependency requirements to fix some manifest screwery
LSIIC v1.4 - Break Reaction
Hello and welcome to a long overdue update! Between college courses, work, and just a general lack of interest this update was delayed by quite a few months. But, I still want to get my changes out to the public, so here we are! I hope you enjoy the changes!
Changelog
- Fixed multi-barrel weapons breaking the held object page
- Fixed handguns without a slide release breaking when HasSlideReleaseControl was set to true on them
- Added the Portable Grab Point
- Allows the user to use a grab point in mid air. Controlled with pressing the touchpad while in midair.
- Y'all ever seen Kraft Work and that gravity freeze thing? Basically that.
- Added the Debug page to ModPanelV2
- Allows the user to inspect arbitrary objects, delete them, and even pick them up like a physics gun.
- Performance improvements for ModPanelV2, should perform better for lower spec users
- Reduced console spam from VirtualObjectsInjector
- Updated a few wrist menu/ModPanelV2 info printouts
LSIIC v1.3 - Oops, all features!
I'm tired and want to get some relaxing in, so this blurb will be short. Enjoy the update!
Changelog
- Added the COOLCLOSEDBOLT
- Made as a more feature packed testing gun. Looks terrible, but can do quite a lot!
- Added loaded spawner IDs to IM.SpawnerIDDic
- This means you can now Vault modded guns! This update will come to Sideloader in its next patch.
- Updated missing/broken components
- For example, the MeatTrak has collision sounds, and you can attach foregrips to the COOLREVOLVER.
- Added ItemSpawner infographics for ModPanelV2 and Spectator Camera
- These will explain some controls, as well as the basics of how to use these objects.
- Refactor to HeldObject page, allows FVRInteractiveObjects to be modified
- You can now modify attachments! Right now it's only scopes, but more will come in the future.
- Removed (most) round/mag/clip type controls for additional space
- The RoundType for firearms is still around for scope zeroing, but the rest have been removed. If you really want to break stuff, check out the CursedDLLs.
- Readd round, mag, clip, and firearm info for GetHeldObjects()
- This is that little text at the bottom of the ModPanelV2 when you grab things.
- Added PlayerSosigBody head pilot
- Move the sosig head around, with your head!
- Added Spectator and SoundEnvironment controls for Scene page
- These should let you do some silly things with spectating.
- Redid MeatTrak init, set mode to bullets on attach to a gun of target is 0
- This means that the MeatTrak will set itself to the "BULLT" mode if it hasn't been initialized before.
- Added ability to spawnlock Bangers
- Sticky launchers will now only charge on Single
- Chamber +1 is now an option for SmartPalming
LSIIC v1.2 - 99 error reports on the wall, 99 error repots
Take one down, patch it around, 107 error reports on the wall!
Again, be sure to delete old versions of LSIIC! Check for old bundles in H3VR/Mods
or H3VR/VirtualObjects
, and delete them. From now on, the LSIIC bundle is just called LSIIC.h3mod. Delete any LSIIC-v1.x-Bundle.h3mod files, they've been replaced by the shorter name.
Changelog
- Improved revolver (and similar) chamber checking in ModPanelV2
- This should make revolvers a little faster in the Held Object page.
- Added ability to preserve ObjectControls through clears
- The Held Object page is supposed to have an extra control at the top for keeping control of an object even if you let go of it. When I was clearing the panel, I sort of forgot to keep that control safe.
- Fix SetMaxValue to use the right type
- This means the "=MaxValue" button works now!
- Fix VirtualObjectsInjector failing when VirtualObjects folder doesn't exist
- Add injected ItemSpawnerIDs to SpawnerIDDic
- This fixes the ModPanelV2 spawning keybind, so you can now spawn it in any scene, even those without an Item Spawner.
LSIIC v1.1 - smooth brain hours
Hi, made some silly bugs with the initial release that I never caught. Thanks @drummerdude2003 for catching them!
Also, enjoy a bonus feature while you're at it: you can now pick up the hover bench even while it has an object in it. The bench will still be kinematically locked until you pick it up, and you cannot pick it up with your laser grab or remote grab to avoid accidentally moving it around when fiddling with your guns. If you want to freeze it in the air when you let go, hold it with ModPanelV2 and call the ToggleKinematicLock function, it should now not respond to gravity.
Again, if you want the testing map I use, check the first release.
Also, be sure to delete old versions of LSIIC! Check for old bundles in H3VR/Mods
or H3VR/VirtualObjects
, and delete them. In the future the LSIIC bundle will just be called LSIIC.h3mod, so you'll have to do this again for the next release. After that however, you'll be able to simply overwrite any existing files to update.
Changelog
- Fix chamber, handgun, open bolt, and closed bolt ObjectControls
- Allow pickup of PivotLocker (Hover Bench) when it has an object
- Dumb typo fix for VirtualObjectsInjector
Patches
I accidentally included VirtualObjectsInjector in the first version of this release, please delete it by going to H3VR/BepInEx/plugins/LSIIC
and deleting LSIIC.VirtualObjectsInjector.dll
. Nothing else has changed though, so no need to redownload if you have already.
LSIIC v1.0 - First Things First
Hello! This is the initial release of LSIIC. Not much to be said here with the initial release, so check the README for more information.
The WurstMod map I use for testing is also included in this release.
Changelog
- Initial release