LSIIC v1.3 - Oops, all features!
I'm tired and want to get some relaxing in, so this blurb will be short. Enjoy the update!
Changelog
- Added the COOLCLOSEDBOLT
- Made as a more feature packed testing gun. Looks terrible, but can do quite a lot!
- Added loaded spawner IDs to IM.SpawnerIDDic
- This means you can now Vault modded guns! This update will come to Sideloader in its next patch.
- Updated missing/broken components
- For example, the MeatTrak has collision sounds, and you can attach foregrips to the COOLREVOLVER.
- Added ItemSpawner infographics for ModPanelV2 and Spectator Camera
- These will explain some controls, as well as the basics of how to use these objects.
- Refactor to HeldObject page, allows FVRInteractiveObjects to be modified
- You can now modify attachments! Right now it's only scopes, but more will come in the future.
- Removed (most) round/mag/clip type controls for additional space
- The RoundType for firearms is still around for scope zeroing, but the rest have been removed. If you really want to break stuff, check out the CursedDLLs.
- Readd round, mag, clip, and firearm info for GetHeldObjects()
- This is that little text at the bottom of the ModPanelV2 when you grab things.
- Added PlayerSosigBody head pilot
- Move the sosig head around, with your head!
- Added Spectator and SoundEnvironment controls for Scene page
- These should let you do some silly things with spectating.
- Redid MeatTrak init, set mode to bullets on attach to a gun of target is 0
- This means that the MeatTrak will set itself to the "BULLT" mode if it hasn't been initialized before.
- Added ability to spawnlock Bangers
- Sticky launchers will now only charge on Single
- Chamber +1 is now an option for SmartPalming