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LSIIC v1.3 - Oops, all features!

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@BlockBuilder57 BlockBuilder57 released this 10 Oct 08:31
· 30 commits to master since this release

I'm tired and want to get some relaxing in, so this blurb will be short. Enjoy the update!

Changelog

  • Added the COOLCLOSEDBOLT
    • Made as a more feature packed testing gun. Looks terrible, but can do quite a lot!
  • Added loaded spawner IDs to IM.SpawnerIDDic
    • This means you can now Vault modded guns! This update will come to Sideloader in its next patch.
  • Updated missing/broken components
    • For example, the MeatTrak has collision sounds, and you can attach foregrips to the COOLREVOLVER.
  • Added ItemSpawner infographics for ModPanelV2 and Spectator Camera
    • These will explain some controls, as well as the basics of how to use these objects.
  • Refactor to HeldObject page, allows FVRInteractiveObjects to be modified
    • You can now modify attachments! Right now it's only scopes, but more will come in the future.
  • Removed (most) round/mag/clip type controls for additional space
    • The RoundType for firearms is still around for scope zeroing, but the rest have been removed. If you really want to break stuff, check out the CursedDLLs.
  • Readd round, mag, clip, and firearm info for GetHeldObjects()
    • This is that little text at the bottom of the ModPanelV2 when you grab things.
  • Added PlayerSosigBody head pilot
    • Move the sosig head around, with your head!
  • Added Spectator and SoundEnvironment controls for Scene page
    • These should let you do some silly things with spectating.
  • Redid MeatTrak init, set mode to bullets on attach to a gun of target is 0
    • This means that the MeatTrak will set itself to the "BULLT" mode if it hasn't been initialized before.
  • Added ability to spawnlock Bangers
  • Sticky launchers will now only charge on Single
  • Chamber +1 is now an option for SmartPalming