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v1.1.0

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@JonasReich JonasReich released this 30 Oct 23:49
· 228 commits to master since this release

Supported Engine Versions

  • 5.0

What's Changed

  • Editor Tools
    • All Editor Utility Widget Blueprints are auto-discovered on Editor startup
    • New Editor Widget (Blueprint): ValidationHUB
    • New Editor Widget (Blueprint): Layout Cheat Sheet
    • New Editor Widget (C++): Material Analyzer
    • Actor Map is now registered as tab widget in developer tools (it can still be opened via console command in dev builds)
    • Added OUUMapsToCook developer settings that expose UI for Unreal's cook map list via MapIniSections in DefaultEditor.ini
  • Gameplay Debugger
    • New base class for gameplay debugger extensions and categories for simplified key binding and debug drawing
    • Improved animation gameplay debugger
    • New "View Modes" gameplay debugger. Similar functionality to DebugCamera, but in the regular game camera.
    • New shortcuts for selecting local player, closest NPC, other players in Gameplay Debugger
  • Commandlets
    • Added a world partition builder that allows exporting a maps Minimap to PNG files
  • Miscalaneous
    • New animation utility libraries
    • New template: TScopedAssign allows a scoped assignment to fields and restoration of previous value
    • Literal gameplay tags can now be linked to gameplay tag subclasses for blueprint exposed typesafe gameplay tags
    • New Actor Action Utility that draws selected actor bounding boxes
    • Exposed OUU log to Blueprint, so you can log with controlled verbosity as alternative to Blueprint print messages
  • Maintenance
    • Reorganized plugin editor Blueprints
    • Consistent styling of parameter docs that ensures UE picks up more reflection information

New Contributors

Full Changelog: v1.0.0...v1.1.0