Releases: Stachelbeere1248/zombies-utils
Releases · Stachelbeere1248/zombies-utils
faded prefix color, difficulty detection
fix: prefixes now properly fade to be 3/5x darker than unfaded
fix (perhaps): make difficulty detection more consistent
Full Changelog: v1.3.6...v1.3.7
fix crash
fixed an instant crash that happened due to poorly copy-pasting a line of code :(
Full Changelog: v1.3.7-PRE_1...v1.3.7-PRE_2
Rework difficulty detection
Slightly tweaked setting the internal difficulty for the selected category. Hopefully this prevents the scenario where the difficulty is set "before the Game started".
Full Changelog: v1.3.6...v1.3.7-PRE_1
SLA range 50b, prefix system
- SLA range increased back up to 50 blocks, SLA for prison removed.
- new prefix system on SST indicating special mob spawns for each wave. WIP for prison and AA.
- internal changes:
- wave spawn times exported into resources json format. works for now but will be changed again soon.
- TODO: difficulty swap sometimes happens before the game start finished handling internally.
- TODO: exporting SLA data into resources
Full Changelog: v1.3.4...v1.3.6
Prison SLA
- secret room is still missing, some windows are broken (don't spawn) and not listed
- thanks to prplx for not making me find everything alone
Full Changelog: v1.3.3...v1.3.4
Tiny fix
- fixed the tragic issue of game split message having an incorrect color
Full Changelog: v1.3.2...v1.3.3
Escape splitting
- Splits and SST for escape are now available
- a version thats not supposedly in beta!
Full Changelog: v1.2.5...v1.3.2
Massive changes to the timer system
- Instead of having one Timer tracking only your current game, there will now be support for multiple timers running in parallel. This allows hopping between running games while preserving old timers.
- As a result to these large changes in code, there might be some bugs.
- PlayerVisibility is now toggled via hotkey.
- Still TODO:
- Helicopter escape split / SST
- Funky behaviour if hopping games before r1w1 due to the "R1 correction"
- Also planned soon: Color coded SST
- Still looking for SLA database contributions
Full Changelog: v1.3.0-pre5...v1.3.1-pre4
v1.3.0-pre5
- Improved map detection
- added /qz p
Full Changelog: v1.3.0-pre4...v1.3.0-pre5
v1.3.0-pre4
- Update SLA range to 40 blocks
- patch playervis hiding F5 or knocked players
- Game rejoining and prison SLA is still TODO
Full Changelog: v1.3.0-pre3...v1.3.0-pre4