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Releases: Stachelbeere1248/zombies-utils

faded prefix color, difficulty detection

12 Dec 23:49
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fix: prefixes now properly fade to be 3/5x darker than unfaded
fix (perhaps): make difficulty detection more consistent

Full Changelog: v1.3.6...v1.3.7

fix crash

12 Dec 20:33
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fix crash Pre-release
Pre-release

fixed an instant crash that happened due to poorly copy-pasting a line of code :(

Full Changelog: v1.3.7-PRE_1...v1.3.7-PRE_2

Rework difficulty detection

12 Dec 20:16
5643a2d
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Pre-release

Slightly tweaked setting the internal difficulty for the selected category. Hopefully this prevents the scenario where the difficulty is set "before the Game started".

Full Changelog: v1.3.6...v1.3.7-PRE_1

SLA range 50b, prefix system

04 Jul 13:25
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  • SLA range increased back up to 50 blocks, SLA for prison removed.
  • new prefix system on SST indicating special mob spawns for each wave. WIP for prison and AA.
  • internal changes:
    • wave spawn times exported into resources json format. works for now but will be changed again soon.
    • TODO: difficulty swap sometimes happens before the game start finished handling internally.
    • TODO: exporting SLA data into resources

Full Changelog: v1.3.4...v1.3.6

Prison SLA

24 Jun 23:23
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  • secret room is still missing, some windows are broken (don't spawn) and not listed
  • thanks to prplx for not making me find everything alone

Full Changelog: v1.3.3...v1.3.4

Tiny fix

24 Jun 20:20
f6a3d32
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  • fixed the tragic issue of game split message having an incorrect color

Full Changelog: v1.3.2...v1.3.3

Escape splitting

24 Jun 19:33
0e2a366
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  • Splits and SST for escape are now available
  • a version thats not supposedly in beta!

Full Changelog: v1.2.5...v1.3.2

Massive changes to the timer system

23 Jun 22:37
5c882ed
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Pre-release
  • Instead of having one Timer tracking only your current game, there will now be support for multiple timers running in parallel. This allows hopping between running games while preserving old timers.
  • As a result to these large changes in code, there might be some bugs.
  • PlayerVisibility is now toggled via hotkey.
  • Still TODO:
    • Helicopter escape split / SST
    • Funky behaviour if hopping games before r1w1 due to the "R1 correction"
    • Also planned soon: Color coded SST
    • Still looking for SLA database contributions

Full Changelog: v1.3.0-pre5...v1.3.1-pre4

v1.3.0-pre5

22 Jun 04:25
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v1.3.0-pre5 Pre-release
Pre-release
  • Improved map detection
  • added /qz p

Full Changelog: v1.3.0-pre4...v1.3.0-pre5

v1.3.0-pre4

21 Jun 12:58
7b747eb
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v1.3.0-pre4 Pre-release
Pre-release
  • Update SLA range to 40 blocks
  • patch playervis hiding F5 or knocked players
  • Game rejoining and prison SLA is still TODO

Full Changelog: v1.3.0-pre3...v1.3.0-pre4