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plugins/lsp: add gdscript package #3048

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@MattSturgeon MattSturgeon requested a review from a team March 4, 2025 21:53
@@ -237,6 +236,7 @@
fsautocomplete = "fsautocomplete";
fstar = "fstar";
futhark_lsp = "futhark";
gdscript = "gdtoolkit_4";
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Actually, I'm not sure this is correct. GD Toolkit doesn't mention a language server.

Perhaps the correct package is godot_4?

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The LSP is actually part of the Godot editor itself. The client connects via TCP to a running Godot instance rather than launching a separate process. Since users need to manually start Godot anyway and likely have it installed already, we probably shouldn't add it as a dependency for GDScript LSP in Nixvim. But maybe just document this behavior instead.

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