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sfall 4.3.1

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@NovaRain NovaRain released this 15 Oct 11:08
· 578 commits to master since this release

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Changelog:

  • Fixed the Jet addiction not being removed when using the antidote in some cases
  • Fixed the key repeat delay and rate when enabling the game speed tweak
  • Fixed a possible crash at the end of the playback of alternative sound files
  • Fixed a rounding error in Glovz's damage formula
  • Fixed and improved NPC combat control mod and the behavior of SpeedInterfaceCounterAnims=3
  • Improved the rendering performance of DX9 graphics modes
  • Improved and tweaked the page control in ExtraSaveSlots
  • Changed the way AutoQuickSave works. Now it sets the number of pages used for quick saving
  • Changed SingleCore to set processor affinity to the second processor core if available
  • Changed HOOK_CANUSEWEAPON hook script to run for both the player and NPCs
  • Excluded the walking animation from the debug message about a missing critter art file for stationary critters
  • Excluded the animated colors from TravelMarkerColor (same as in 3.8.x)
  • Removed unnecessary check on action points when AI reloads a weapon (added in 4.3)
  • Removed AffectPlayback option because it's not practical
  • Added a fix for a crash when opening a file with name containing a % character
  • Added a fix to prevent the main menu music from stopping when entering the load game screen
  • Added a fix to display the palette color with index 255 correctly in DX9 mode when using the hi-res patch
  • Added a fix for grave type containers in the open state not executing the use_p_proc procedure
  • Added a tweak to update unarmed attacks after leveling up
  • Added a tweak to keep the selected attack mode for unarmed attacks when closing the inventory or when the combat ends
  • Added a tweak to display the actual damage values of unarmed attacks in the inventory
  • Added an option to enable fade effects for background music when stopping and starting the playback
  • Added an option to automatically search for new SFX sound files at game startup
  • Added a config file to change the requirements and effects of unarmed attacks
  • Added a config file to change some engine parameters for the game mechanics
  • Added the ability to continuously play the music when moving to another map that uses the same music
  • Added the ability to set custom names for unarmed attacks in the inventory to TranslationsINI
  • Added support for using the newline control character \n in the object description in pro_*.msg files
  • Added support for the new 'Healing Item' flag to item protos. Now AI will also use items with this flag for healing in combat
  • Added support for the new 'Cannot Use' flag to the misc flags of item objects. This flag makes a weapon object unusable in combat
  • Added missing sounds for the buttons on the world map interface (similar to Fallout 1 behavior)
  • Added 5 metarule3 macros for controlling the save slot with scripts to sfall.h in the modders pack
  • New script functions: set_scr_name, obj_is_openable
  • Updated NPC armor appearance mod in the modders pack to prevent NPCs from equipping unusable weapons
  • Included Brazilian Portuguese and Polish translation (from Felipefpl and Jaiden)